Monday, September 10, 2012

The Giant Steps of Cowboy Bebop



It's all about the music, you know?

It's a pretty exciting opening. The blaring trumpets, the rapid-fire cuts and bursts of colour, the drum fill and then a moment of silence before a groovy bass line kicks in and everyone is ready to go. Cowboy Bebop's score is renowned for good reason but it goes deeper than simply having great tunes. Take the score away from The Melancholy of Haruhi Suzimiya and it'll be of a little consequence. Take the score away from Cowboy Bebop and everything changes. The soundtrack of Cowboy Bebop informs every aspect of its storytelling.

Cowboy Bebop is not some happy accident. Shinichiro Watanabe understands – really gets – how to use music as something more than cool window dressing. Samurai Champloo was released five years later to critical acclaim and garnered the same gushy reaction to its music, despite being of a completely different musical genre. And, from an outsider's perspective, Cowboy Bebop and Samurai Champloo feel wildly different to each other both in plot and setting. Samurai Champloo takes place in Edo Period Japan and follows the adventures of three travellers in search of the “samurai who smells of sunflowers”, while Cowboy Bebop is set years in the future and focuses on a group of bounty hunters.

With its improvisational and, at times, sombre jazz soundtrack, it's almost natural that Cowboy Bebop tells the tale of a group of “losers” haunted by their pasts, out of cash, and barely scraping together a living. The cast of Cowboy Bebop are really a bunch of musicians themselves, skirting from place to place performing (or in their case catching bounties), living off their meagre winnings until they run dry, and then doing the same thing all over again. There's real romanticism at work here. The impoverished artist, the freedom to be tied to no one, and, of course, the indulgence. To devote yourself to your work entirely and break free from the concerns of reality.

It's all bullshit, naturally. Spike, Jet, and Faye all know this. The Bebop, the crew's ship, is a transformed husk of a fishing boat now flying through space. A literal fish out of water. Spike's blasé dickishness is really hiding his misery over losing Julia, Jet ends up becoming the paternal figure of the group as a result of his failure to protect Alicia, and Faye, behind all the sex and allure, is painfully alone. After the smoke is settled and the haze of the performance is over, all three of them are left wringing their hands in the spotlight.

And what's jazz now except a shadow of its former self? How do you feel about Giant Steps? Fuck that shit, everyone's played it, it's fifty-years old, it sounds like crap, write a new song, and stop playing that god damn song. I don't care if you can fuckin' modulate it and change it up. You can play in seven, you can play in nine? It's boring.

Ultimately, the crew of Cowboy Bebop can't let go of their past no matter how hard they try. Jazz is the music of an era long since past and yet it still clings, lifelessly. Bebop was a flash of brilliance before it quickly fell into its face. A good idea, a great idea. Let's go out into space and catch bounties for a living. Free from the man, man. A romantic life and a lonely one.

In the world of Cowboy Bebop, if you have a past, you have a death wish. A history is a heavy burden. It doesn't lead to bigger and better things, it leads to stagnation and paper-thin “cool”. And it's intoxicating and rotten and miserable and lovely.

Maybe that's what makes jazz so wonderful. It sounds defeatist in its familiarity. It's pleasing to see and hear such characters and music start off so confidently and quickly spiral out of control. Despite all the improvisation, we all come back to crushing repetition.

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