Sunday, April 22, 2012

After Pressing Start: Dragon Quest IV Chapters of the Chosen


Blurgh! Before I forget, I wrote two things this week! I know, right? Busy, busy, busy.

A typical complaint with the Dragon Quest games is that they're all the same. This is a surface level observation. Yes, in terms of genre trappings, Dragon Quest IV is intensely familiar to the ones before it, but it's in the broader details where the differences pop up. Each game is a reaction to the previous one.

Before Dragon Quest IVDragon Quest III introduced flexible, player-defined companion characters. Much like the original Final Fantasy, you built your team from the beginning from whatever class you wanted. You could have a full party of mages if you wanted. All dem' options!

So, Dragon Quest IV took player-defined companions from Dragon Quest III and applied personalities and aspirations to them. You were now playing your companions, and it was their stories that were important.

Dragon Quest V would also go on to do its own thing, but that's a tale for another day....

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